Boss FAQСпойлер
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K. Red
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Weakness: Sniper Missile/Hieijin
Weapon Gained: None
Red can be tricky at first, but he's easier to beat if you
have the Sniper Missile or Hieijin handy (preferably the
Hieijin). Technically, he's weak against Explosion and
Axl's G-Launcher, but he counterattacks strongly against
those, plus they are short-range weapons. The Sniper
Missiles allow you to get a shot off and quickly get out of
the way.
Red will counterattack with a powerful wave attack with his
double scythe weapon every time you hit him, so you'll have
to keep moving. Most of the time, he will stand still while
some invincible clones of his appear near some of the
platforms and try to attack you - these clones will do some
serious damage as well. After he disappears the first time,
Red will enter a pattern of appearing and disappearing about
two or three more times before finally appearing on one of
the platforms and calling forth five large tornadoes on the
platform he's on, as well four adjacent platforms. These
tornadoes are hard to avoid, but you do get a warning that
the tornadoes are coming, so once you see it, quickly air-
dash or glide away before they hit you for some major
damage.
A team of X and Zero is best here, as X and Zero are the
best team for the next boss, and his stage occurs right
after this fight without any opportunity to save. Also, X
and Axl only have limited use of Sniper Missiles, while
Zero can use the Hieijin an infinite amount of times. This
battle will be long, but it's best to hop to a platform,
lock on to Red, fire, then immediately hop to another one
nearby to escape Red's counterattack. Get used to air-
dashing, as X's glide move is too slow to get away from
Red's tornadoes, and more often than not he will take
damage. Stick to the "hit and run" strategy, and don't
hesitate to use a Sub-Tank if you need one, and you should
beat Red easily, though it will take quite a while.