[ARC] MAME, MameUI32/64 v0.125u3

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[ARC] MAME, MameUI32/64 v0.125u3

Непрочитанное сообщение neoforma » 29.05.08 в 21:02

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MAMETesters Bugs Fixed
- 01827: [Interface] galaga: DIP switch information is not being
         readded properly when .CFG is read. (Aaron Giles)
- 01837: [DIP/Input] Missing input definitions (Aaron Giles)
- 01039: [Interface] trog: Memory area limit of the cheat engine.
- 01690: [Graphics] goldstar, goldstbl: Damaged and partially missing
         graphic. (Fabio Priuli)
- 01153: [Speed] clshroad: The game is slow, the frame rate suffers,
         and even the calorie bar flickers. (Nicola Salmoria)
- 00267: [Graphics] clshroad: Occasionally a cycler who's graphics are
         garbled will come along, (Nicola Salmoria)
- 01692: [Graphics] athena: Corrupt sprites in game. (robiza)
- 01834: [Graphics] fitegolf, countryc: Graphics corruption (robiza)
- 01780: [Graphics] pingpong: Level select arrow's not displayed
         (Nicola Salmoria)
- 01822: [Interface] OSD causes crash when try to show the Screen
         Refresh Rate menu. (Aaron Giles)
- 01830: [DIP/Input] All sets in m58.c: Conditional coinage dip not
         visible/working for coin mode 1 (Aaron Giles)
- 01836: [DIP/Input] qcrayon2: Conditional input not visible/working
         for dip game control joystick (Aaron Giles)
- 01833: [Graphics] spikes91: missing text layer (David Haywood)
- 01832: [DIP/Input] finalgdr: Cannot insert coins (all coin slots
         are disabled) (David Haywood)
- 00240: [Gameplay] galaga88: Most of the time the shooting accuracy
         shown on the screen when the game is over is not computed
         correctly. (Nicola Salmoria)
- 01741: [Graphics] ldrun4: Sprites are misplaced two pixels to the
         right. (Nicola Salmoria)
- 01816: [DIP/Input] onetwo, onetwoe: credit problem and maybe sound
         problem (David Haywood)
- 00245: [DIP/Input] tomahawk: There are no separate keys for player
         2 in cocktail mode. (Nicola Salmoria)
- 01735: [Graphics] sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu:
         games with bootleg kludge doesn't work (Nicola Salmoria)
- 00070: [Misc.] nettoqc: In-game message. (couriersud)
- 01756: [Sound] 800fath, knockout, marine, triplep: No sound in game.
- 01825: [Interface] Toggling Tab menu works as F2 key in games with
         their service mode DIPs on the top of the menu. (Aaron Giles)
- 00407: [Misc.] qtono2: At the game over scene, MAME reports "layer
         c000 contact MAMEDEV". (Nicola Salmoria)
- 00237: [Sound] jumping: I have a Jumping bootleg and the music has
         the same tempo of the original rainbow islands.
         (Nicola Salmoria)
- 00208: [Original Reference] monymony: I am measuring clocks on my
         Money Money pcb but I have a problem with the tms5200 clock.
         (Nicola Salmoria)
- 01776: [Misc.] pzloop2, pzloop2j: In-game message "write to CPS-A
         register 24 contact MAMEDEV" at startup. (Nicola Salmoria)
- 01755: [Misc.] mmatrix, mmatrixj: CPS-B read port 10
         (Nicola Salmoria)
- 01823: [Graphics] digdug, xevious, galaga + all clones: cocktail
         mode, player 2 has all sprites offset by an inch or two
- 01826: [Graphics] All sets in mappy.c: All cocktail modes are
         displayed incorrectly for 2nd player (couriersud)
- 01819: [Misc.] "Coinlock disabled coin x" message displayed upon
         startup (couriersud)
- 01828: [DIP/Input] Most sets in taito_f3.c driver: Coin slots locks
         information does not disappear (couriersud)
- 01719: [DIP/Input] bking, bking2, bking3: Player 1 and 2 Start
         mapped twice. (couriersud)

Source Changes
Changed default DIP switches in onetwo.c. Common coinslot mode seems
broken, or our code is wrong. [David Haywood]

Updated documentation in several drivers based on old readmes and
other data that might get lost. [Andrew Gardner]

Fixed COP420 instructions JSRP, LBI, LQID, and SKT. Draco now has
sound. Also fixed COP420 instructions XAS and INIL. Fixed cycle count
for extended opcodes. Added CKO general purpose input. [Curt Coder]

Improvements to American Poker II driver. [Roberto Fresca]
- Reworked the color routines switching to resnet system.
- Added a resistor network diagram.
- Switch to pre-defined crystal value.
- Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead
    of hertz.
- Other minor cleanup/fixes.
- Updated technical notes.

peplus driver changes: [Jim Stolis]
* Updated coin-in timing
* Extended memory address range of DUART
* Fixed overlapping input port bits

Fixed PORT_IMPULSE handling. The old code would force inputs to be
asserted for at least the number of frames indicated, but keeping the
button pressed would keep the input asserted. Now the input is
asserted far exactly the number of frames indicated. [Nicola Salmoria]

Fixed memory access in the 80286 cpu core which made i286.h obsolete.
Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during
disassembly. [Wilbert Pol]

Fixed behavior of toggle switches so that they don't lose their value
when the UI is up. They also can now be used for multibit DIP switch
settings in which case they toggle through all the options. Added
new functions input_field_select_next_setting() and
input_field_select_previous_setting() which can be used to iterate
properly through DIP switches. Fixed the behavior for cases where
conditional ports are in play (you could get stuck). Changed uimenu.c
to call these instead of implementing its own. [Aaron Giles]

Changed uimenu.c so that hitting ENTER on a DIP switch resets it to
its default value. This is analagous to how the OSD sliders behave.
[Aaron Giles]

Renamed EEPROM_* to eeprom_*. Updated all drivers accordingly.
Typedef'ed a real eeprom_interface structure. [Aaron Giles]

Added a PORT_CUSTOM for the eeprom bit reading. Updated several
drivers to use that by specifying it in their input ports instead
of having a custom read handler that inserted the bit forcefully.
Also added a PORT_CUSTOM for the ticket dispenser callback as well.
Updated the dcheese driver to use it. Many more drivers can be updated
to use these new PORT_CUSTOMs in the future, eliminating hacky input
port read handlers. [Aaron Giles]

Changed text used to specify a menu separator in uimenu.c, and added
a #define for the new string. [Nathan Woods]

Added TOKEN_SKIP_* macros to tokenize.h. [Aaron Giles]

Changed error reporting during input port detokenization to fill a
buffer rather than fatalerror-ing immediately. Should now properly
skip over any invalid tokens. Enhanced error detection during input
port detokenization to catch duplicate bits. There are a lot of these!
Updated initialization code to print errors and fatal only if the
input ports were unable to be constructed at all. [Aaron Giles]

Fixed duplicate input port bits in pacman.c, gottlieb.c, cps1.c,
megadriv.c, segae.c. [David Haywood]

Added support for a NULL set of input ports, used by the empty driver.
[Aaron Giles]

Fixed cpu_getiloops() which was not returning the correct value.
[Nicola Salmoria]

Made gijoe not crash, but still don't understand what the original
code was trying to do. [David Haywood]

Moved suprpool to a better match hardware. Fixed the ROM load and
added a list of PCB components. [Roberto Fresca]

Implemented autoload mode in 8257 DMA: [Miodrag Milanovic]
* added support for autoload mode
* fixed bug in calculating count

Fixed duplicate input port bits in dkong.c. [couriersud]

MIPS core changes: [Aaron Giles]
- renamed struct mips3_config -> mips3_config
- updated all drivers to the new names
- removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
- a few minor cleanups
- moved implementation-specific state into a pointer hanging off of
   the core MIPS3 state
- removed large context in favor of a pointer to the large context
   to help improve context switch times

Changed the behavior of the translate callback in the CPU interface:
[Aaron Giles]
- added new 'intention' parameter to the translate callback to
   indicate read/write/fetch access, user/supervisor mode, and
   a flag for debugging
- updated all call sites to pass an appropriate value
- updated all CPU cores to the new prototype

UML updates: [Aaron Giles]
- added new opcode SETC to set the carry flag from a source bit
- added new opcode BSWAP to swap bytes within a value
- updated C, x86, x64 back-ends to support the new opcodes
- updated disassembler to support the new opcodes

DRC frontend changes: [Aaron Giles]
- fixed bug in handling edge case with the PC near the 0 or ~0
- added new flag to tag privileged instructions

Added new option -snapname which lets you provide a template for how
snapshot names are generated. See config.txt for details. [Aaron Giles]

Added new astring functions astring_del, astring_replace, and
astring_replacec. [Aaron Giles]

Removed meaningless service_coin_lockout_w function. Updated the
zaxxon driver to correctly handle the coin enable lines.
[Nicola Salmoria]

Fixed bug that caused DIP switches to be improperly read from game
cfg file in certain circumstances. [Aaron Giles]

Added internal default tags for input ports when saving/loading.
[Aaron Giles]

Updated cheat sytem drastically: [ShimaPong]

  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game

  * Allowed mixed label-select or user-select with standard code

  * Added label selector menu for label-selection code

  * Added extend comment displayer for multi-line comments

  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu

  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system

  * Supported unique separator by ui_draw_menu() in several menus

  * Added user defined search region
     You can set free memory range from cheat database

  * Enhanced error check for cheat code to prevent from unexpected
     working. Error code is locked. If you select this code, the
     analyser works instead of the code activater

  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a

  * Added cheat command save, reload, reset in option menu

  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog,
     Smash T.V. etc)

  * Refined cheat menu handling with function pointer called

  * Added format strings table to manage in an integrated fashion

  * Deleted unused hacks of default search region for Neo Geo and

  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions

New games added or promoted from NOT_WORKING status
beatmania THE FINAL (ver JA-A) [Chizzy]
Player's Edge Plus (XP000112) White Hot Aces Poker [hammer300]
ChuckECheese's Match Game [Exodus]
Coronation Street Quiz Game [Phil Bennett]

New clones added
Fred Flintstones' Memory Match (5 new sets) [Exodus]
Mighty! Pang (Euro 001010) [Bonky]
Dynamite Cop (USA, Model 2C) [The Guru]
Atomic Boy (revision B) [Stefan Lindberg]
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Re: [ARC] MAME v0.125u3

Непрочитанное сообщение neoforma » 30.05.08 в 12:14

Залил MameUI32/64.
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