[ARC] MAME, MameUI32/64 v0.124

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[ARC] MAME, MameUI32/64 v0.124

Непрочитанное сообщение neoforma » 24.03.08 в 16:25

Код: Выделить всё
0.124
-----


MAMETesters Bugs Fixed
----------------------
01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains
       unchanged. (Reip)
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem?
       (Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem
       with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken
       frame in his animation loop when walking. (Nicola Salmoria)



Source Changes
--------------
bbusters: Fixed sprite wrapping -- this is used on the gun calibration
screen, at least. The game still hangs on a black screen after service
mode is turned off. Even exiting MAME and restarting doesn't fix it,
so it's probably a EEPROM issue. [Zsolt Vasvari]

Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

Added placeholder effects for cymbal and hihat to equites.c. These
will need further work to properly emulate the discrete circuitry.
[Nicola Salmoria]

Cleaned cidelsa driver up to the latest spec. [Curt Coder]

Added NVRAM to Gekisou. Fixed inputs and promoted to working.
[Nicola Salmoria]

Explicitly fixed unmapped handler masks so that we don't report all
unmapped addresses as 0. [Aaron Giles]

Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/
realloc/free link-time overrides; we now rely exclusively on compile-
time overrides. Made a few tweaks toward getting mingw-w64 working,
but there are still linker issues. [Aaron Giles]

Fixed assertions in skullxbo and exerion. [Aaron Giles]

De-deprecat-ed ui.c. [Aaron Giles]

Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed. [Aaron Giles]

Fixed wbbc97 regression. [Zsolt Vasvari]

Fixed crospang.c regression. Not sure why this needed to be RGB15,
works fine with INDEXED16. [Zsolt Vasvari]

[GTICLUB] Fixed crash. [R. Belmont]

[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS
directly). [R. Belmont]

Got most of the Konami PPC games running again. [R. Belmont]

Fixed crash running "kviper" BIOS. [R. Belmont]

Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to
hold the 5-6-5 colorspace. [Zsolt Vasvari]

Updated astrof.c to use the timer device. [Zsolt Vasvari]

dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
Changed ugly recursive video RAM code. [Zsolt Vasvari]

ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it?
[Zsolt Vasvari]

video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB
patterns. [Zsolt Vasvari]

Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use
INDEXED16. [Zsolt Vasvari]

Added option in MC6845 to programatically set the clock pin. This is
needed by at least one MESS driver. Added
mc6845_set_hpixels_per_column() for the Hercules gfx adapter.
[Zsolt Vasvari]

Fixed video timing in xtheball. Still don't know why it changed
recently, but the new parameters reproduce the old values.
[Aaron Giles]

Removed unnecessary assert in video.c that broke screenless games.
[Dirk Best]

Changed the zombraid gun input ports to work with the calibrated
settings. [Derrick Renaud]

Fixed malzak2 from crashing. [Zsolt Vasvari]

Fixed graphics ROMs in gnga. [Cesare Falco]

Added validity check to ensure input port tags don't have duplicates.
Fixed several drivers where there were duplicates. [Aaron Giles]

Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

blockhl.c, blockout.c: Added dip locations, fixed unknown dip
switches. [RansAckeR]

Removed improper use of PERIODIC_INT in mpu4, to use new timer
devices. Also corrected 50Hz timer in MPU4 Video games.
[James Wallace]

Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0.
[Atari Ace]

Another batch of pedantic static/const/include fixes. [Atari Ace]

Redid video timing in orbit with raw parameters. Added full memory map
and a few other cleanups. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gekisou [Nicola Salmoria]
Mermaid [robiza]



New clones added
----------------
Ridge Racer (Rev. RR3, World) [Andrea Turci]


Добавлено спустя 2 часа 16 минут 5 секунд:
Haze писал(а):Reports indicate that the YM2203 is broken, which affects almost 500 games.

Можно надеяться, что эта проблема будет быстро исправлена каким-нибудь фиксом.
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neoforma
 
Сообщения: 1369
Зарегистрирован: 24.06.07 в 7:10

Re: [ARC] MAME, MameUI32/64 v0.124

Непрочитанное сообщение neoforma » 25.03.08 в 15:11

В связи с тем, что версия 0.124 была забагована до ужаса, Аарон выпустил новую, которая как бы называется 0.124a. В связи с этим залил также MameUI32/64 той же самой версии.

Код: Выделить всё
0.124a
------

Fixed major regression in 0.124 which caused many sound routes
to be applied incorrectly. [Aaron Giles]

Reverted gnga back to its previous state. [David Haywood]



New clones added
----------------
Ghosts'n Goblins (bootleg with Cross) [David Haywood]
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neoforma
 
Сообщения: 1369
Зарегистрирован: 24.06.07 в 7:10


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