[ARC] MAME и MameUI32 v0.121u3

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[ARC] MAME и MameUI32 v0.121u3

Непрочитанное сообщение neoforma » 07.12.07 в 1:13

Aaron Giles писал(а):Time for a new update. Grab it from the Source Updates page. Some nice SCSP improvements this time around from kingshriek, another big dkong driver update from couriersud, and the usual collection of internal cleanups. Full details in the whatsnew file.

Код: Выделить всё

Source Changes
Fixed colors in loverboy. [David Haywood]

Fixed buffer overflow in K054539. [BUT]

SCSP improvements: [kingshriek]
- Added logarithmic envelope table
- Set envelope level to start at 0x17f in the ATTACK state
    (0x3ff-0x280) as per Neill's notes
- Changed EG_SHIFT from 8 to 16 - more precision is needed to
    differentiate the longer decay envelope times
- In the DECAY1-->DECAY2 transition, changed the "<=" to "<"
- Decreased the output of the effect out mixer a bit
- Fixed unaligned 16-bit samples
- Prevented keyoffs from killing slots when already in the release
- Envelope steps in the attack state are apparently exponential. To
    account for this, I change the envelope output to linear for
- Change the release rate calculation to use the decay table instead
    of the attack one.

Fixed uninitialized variable in h6280 core. [Wilbert Pol]

Added meter support to the Cobra games. Cleaned up some of the
steppers code. [James Wallace]

Const-ified a number of data structures in the MAME system.
[Atari Ace]

Added PowerPC 604 processor support. Moved PowerPC opcode tables to
the CPU context to allow multiple simultaneous processors with
different opcode tables. [Ville Linde]

dkong driver updates: [couriersud]
- Added configuration switch to change palette between TKG02
    (radarscp conversion) and TKG04 (dkong 2board)
- Added speech support (samples) to radarsc1
- Fixed sound for drakton and strtheat
- Hooked up and written 8257 dma controller
    All dkong and dkongjr based games now use the 8257
    All epos and 2650 based games now use the 8257
- Fixed 2650 games to use dkong audio as well - only cpu replaced
    by addon board ...
- Updated game flags and added missing rom entries
- straightened memory maps
- Fixed bug in dkong3b memory map
- Externalized sound drivers to MACHINE_START in audio/dkong.c
- DAC Filter now uses lowpass sallen key filter
- Reorganized INPUT_PORTS
- Added Dip-Switch locations to 8ballact
- Fixed 8ballact according to conversion manual
- Reorganized code

Corrected a potential issue if more than one 8039/8035 is used by
a driver. Also should fix a potential inconsistency between saving
and loading a state. [couriersud]

Added an assert to ensure that the sound clear latch value is only
set at init time, since its value is not saved. [Aaron Giles]

Modified src2html to sort by filename rather than assuming that the
osd file finding routines would do so. [Aaron Giles]

Fix memory system regression caused by recent optimization. Fixed
another bug uncovered as a result in the decrypted opcode management.
[Aaron Giles]

More Zeus improvements. Converted over to 64-bit data and simplified
the logic to work more like the hardware. [Aaron Giles]

New games added or promoted from NOT_WORKING status
The Block Kuzushi (JAPAN) [Guru, smf]
Wrestle War (Mega-Tech) [Mame Italia]

New clones added
Puzzle & Action: BoMulEul Chajara (Korea) [Guru, David Haywood]
DaeJeon! SanJeon SuJeon (Korea) [Guru, David Haywood]
Success Joe (World) [Corrado Tomaselli]

New games marked as GAME_NOT_WORKING
Stress Busters [Guru, David Haywood]
Magical Zunou Power [Guru, David Haywood]
Draw 80 Poker [Jim Stolis]
1 on 1 Government (JAPAN) [Guru, smf]
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