Очень много текста с гамефаков, зато подробно
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MINI GAME GUIDE
Here is where you'll find tutorials for all five of the Infinite Weapon
mini-games. These things may seem tough at first, but they are worth it.
Learn the tricks of each one and soon you'll be a master. I haven't included
the locations of the entrances, as you can easily get that information in
other places. This guide is here so you can learn how to become proficient at
them and get the prizes faster!
Efreet's Racing Track (Infinite Fire Bow)
This has got to be the most fun of the five mini-games. Not only that, it's
also the easiest and yields an infinite weapon that can really save your skin
during the course of the game.
The point of this little place is to get Efreet around the track as fast as
possible. As your time progresses, you'll be bumped down in placement, one a
rank at a time. A rank of one gives a better prize than the fourth rank
does.
The faster you do it, the better the prize! From worst to best, the prizes
are: cheese, an elixir, an Efreet call, an Efreet Spirit Jewel, and the
Infinite Fire Bow. Needless to say, you'll want to play this game several
times to pick up all the goodies.
My personal record for this event is 55.8 seconds.
I don't say that in boast or anything; I'm telling you that so you know that
it is possible to get the faster times. At first, you'll find this race to be
very hard. I'm no exceptional gamer, though, so if I can do it, you can do
it. Okay? Now then...
The first thing you should do before anything else is make sure you're using a
controller with a turbo function and a quality D-Pad. Why? Well, think about
it. You have to use Efreet's Fire Dash to race, and the command for that is A
tapped twice. If you try to do it the old-fashioned way, I can guarantee you
that you're going to mess up and make him do his Flame Breath. If that
happens, you're totally messed up. So set that controller to turbo!
Next-for convenience's sake, just cancel Efreet if you have him. It's easier
to stand at the entrance, summon him from the campfire, turn to your right and
start running (even though you won't go anywhere just yet), then hold down the
A button (turbo enabled). That way, the second Efreet appears he'll do a dash
to the right and he'll be in the track, nice and easy.
You'll be teleported onto the island in the middle, and the timer will start.
I have my own path I've figured out, and I'll show you how to do it here.
After quite a few tries, I finally executed it flawlessly on all of the laps.
(That's how I got the 55.8 ) I do believe, however, that there's still room
for improvement. Can you beat 55.8? Send me an email, along with a picture
(whether it be a screen capture or a digital photo of your television), and
I'll put it up as the new high score along with your name!
Here's my path: I dash four times along the bottom of the path, then up once,
then left, then up, then left three times. (You can see where Efreet is by
his shadow during that last step.) Then down once, and over. Here's a tricky
part: You have to let him coast just a little to the left, then rocket him
downwards so he just barely missed the edge and goes across the finish line.
There's a lap. Now instantly put him back to the right four times, up, left,
up, left, left, left, down, left, down, etcetera.
The only hard parts are making sure Efreet goes up after the fourth dash on
the bottom, as well as the bit near the finish line. To make sure he goes up
when you want him to, hold the up button while he's in the fourth dash.
Also, don't forget to hold down the A button the whole time! Turbo will be
doing the work for you. The only time you should let up on the A button is at
the aforementioned finish line section, when you want Efreet to drift along
for a split second by himself in order to clear the corner.
Lastly, you need to get good at running Ali around on the island. It's
imperative that you be able to see where Efreet is on the track so you can
time the turns. If you understand this pattern and can do it without making a
mistake, you can get 55.8 seconds like I did.
Obviously, once you're good enough you'll have to let Efreet sit around on the
track for a few moments while the timer runs so you can get the 'lesser'
prizes. Isn't it nice to have to hold yourself back? =)
Today I was fiddling around with the racetrack, trying to figure out if
there's a way to cheat by going counterclockwise, then back across the finish
line for a quick lap. And it is possible, just not practical. The 'magic
spot' that you have to cross in order to be able to go across the finish line
is...eh, let me just make a diagram.
_________________________________
___| ___________________________ |_
|_ _| |_ |
| |_ _| M_|
| |___________________________| |
START_________________________________|
The spot that you have to touch in order to validate a crossing of the finish
line is marked with the 'M'. As you can see, by the time you get there it
would be even slower than just going normally. Now, something that might be
interesting to do is to try the course backwards one lap, then forwards, then
backwards, etcetera. It might actually be faster that way, but I have yet to
test this.
Secret Crags (Infinite Hyper Bombs)
This one gave me nightmares early on. The troublesome platforming is hard
enough, but when you add wind and Gargoyles, this thing can be plain torture.
Nowadays I can get through it with only minor problems, but until you play
through it enough you're going to be pulling your hair out.
Turret Crags: The initial screen. Just jump from platform to platform. Make
sure you have Shade and full SP. Let Shade take the turret hits, and Slash
them when they come in range. Then just jump to shore.
The Silent Crags: This is the second screen, and at first it looks
deceivingly simple. No enemies, no wind, no moving platforms. Just four
tiles in the middle of the air. Should be a piece of cake. Problem is, the
platforms disappear rather quickly after you jump on them. Worse yet,
they're positioned so that you can't just jumpy-jumpy down the line.
Here's the trick: take a running jump onto the first one. Positioning is
important here. You have to jump onto the extreme bottom edge of the
platform, so you're practically falling off. Don't stop running! Hop from
that one to the second one to the third one. Now, at this point you can
either keep running and jump to the final tile and to freedom, but often
times you'll find yourself skidding over the edge and plummeting to your
doom on the final platform. A better technique is to stop running, QUICKLY
jump off the third platform and onto the fourth, then take a running jump to
the other side.
When you stop running on the third platform, you have to be snappy! It's
going to be falling out from under you before you can say "Ali", and
therefore you need to abandon it fast. Same with the fourth. Being able to
start running fast is a vital skill for this.
If you fall (and you will), let Shade take you back to the right side. Then
just walk to the former screen and back again to make the platforms reappear.
The Windy Crags: There'll be leaves blowing into your face, indicating the
strong headwinds. Not only that, but there will be multiple moving
platforms. (Five, actually.) This is going to be tough.
Even getting on the first platform requires a bit of skill. The wind is
really going to nix your jumping power, so you have to use running jumps
constantly. Line yourself up with the first platform, then make a running
jump where you just barely leap before you fall for maximum distance. Not
only that, but you have to time it with the platform so that you land when
it's as close as possible.
Once you're on the platform, you have to constantly walk forward to stay on
it. Tap the D-Pad to prevent falling.
After this, I really can't give a whole lot of advice. All of it is timing
that you'll simply have to learn yourself. Remember that you don't jump very
far because of the wind, and also keep in mind that you can just walk from
the third to the fourth platform. You should also know that the fifth
platform disappears like the ones in the Silent Crags. If you fall off, make
sure to reload the screen so it comes back.
The Gargoyle Crags: Okay, this can be either simply difficult or extremely
difficult, depending on what weapons you have. Do you have a lot of swords,
or a sword with a lot of slashes left? Good. Get it out, because you'll be
needing it badly. If you don't, then be prepared to use Slashes as much as
you can when the Gargoyles dive towards you, and get ready to let Shade take
a huge beating.
There are a handful of slowly moving platforms here. No wind, no
disappearing stuff. The challenge is to get across without the Gargoyles
knocking you off! A dive from one of them won't do it, but if you've got a
bunch hitting you at the same time you'll go down.
The key is to keep the numbers of Gargoyles at a minimum. If you have a
sword, just Jump Slash them when they draw near. Use a horizontal slash if
they shoot something at you. At all times, try to keep their numbers down.
They will keep coming, of course, until there are four (or five?) of them.
And since you're killing them, there will constantly be reinforcements
arriving.
Don't forget to cross the platforms as soon as you can. The faster you get
out of here, the better. If you fall, reload the screen to get rid of all
the Gargoyles.
If you don't have a sword, you're in for a bit of fun. You have no other
choice but to stand there and take it (or let Shade take it, rather). Slash
them when they dive, but don't try anything fancy! Roll. Slashes and the
like will send you to the abyss - you've only got about a square foot of
fighting room here!
The Final Crags: The point here is to make it across in a single try, using
as few platforms as possible. That way when you come back there'll still be
something to use. There's no wind to bother you, and just use normal jumps.
Use the top three first. All but two of the platforms disappear, so be quick
about it. The platforms will reload, remember, if you exit the screen and
return, so use that if you mess up. At any rate, you'll make it to the other
side. Use Shade's Shadow Claw to break the boxes and snag the goodies, then
make your way back using the bottom layer of platforms.
At this point, you'll have to go all the way back! Sheesh. No nice
teleporter for you, eh? It's basically the same thing, except for the Windy
Crags. Now you've got the wind to your back, so you've got some major
jumping distance now.
Don't be afraid to use the SP and HP items. The Infinite Hyper Bomb is very
much worth it.
The Hidden Islands (Infinite Atomic Bow)
Instead of simply giving a tedious walkthrough of this, I'll provide you with
a list of tips that will help you to get through the level.
o Get to know the locations of the boxes. The whole point of this is to kill
all the enemies without breaking a box, so you need to know what areas to
try to keep the combat from entering! If you start trying to take on
enemies right next to a box, odds are something's going to happen.
o When you first drop in, let off a Spin Attack as you're falling. This is
one of the few times in the game when standard Soldiers can kill you, so
get them out of your face from the get go. You can continue to do a Spin
Attack until they're dead.
o Go slowly. Memorization really is the key to this. Once you know when the
enemies will appear, you can keep the number of onscreen foes to a minimum,
thereby making it easier for you.
o You can use items here! Just not spirits! Use that infinite Fire Bow to
generate some meat from Ogres and Rats when you can!
o When you see a zombie, get a fire weapon out immediately and reduce it to
ashes.
o Beware of Raptors! Jump kicks and the Spin Attack are your best bet.
o When you see a teleporter in front of you for the second time, you know
that you're in for the final confrontation. Go into an Oasis Rage as soon
as you touch ground to prevent the Knight from crushing both you and the
box. (Which would be disastrous this late in the mini-game.) Better yet,
slide on Turbo for a few moments, walk forward, and hold down B the instant
you see the Knight.
o On the final fight, there are two side alleys. Take the fight in there!
You're less likely to destroy the box that way.
o Be careful with your bombs and the atomic bow! You don't want to blow up
a box!
o You'll get an atomic bow from a Raptor around the middle. Use it before
the end, because it's worthless once you have the prize! On the island
with the single turret and the multiple Raptors, walk just far enough to
load the enemies, then make it back onto the bridge before you're blocked
by the turret! If you do get stuck, stay calm and don't walk left or
right. The Raptors won't activate if you don't come close. That will
give you the time to kill the Turret and get back onto the bridge. Then
use your Hyper Bombs to activate and eradicate all of the Raptors.
They'll get stuck on the walls on either side of the bridge, and you can
throw a bomb to their sides. Try not to wake up more than one Raptor at
a time.
o Right after all those spearmen and the little group of archers and an Ogre,
you'll fight three armored Knights. One of them will drop an Omega Sword!
Be sure to pick it up! You might even want to play through this more than
once for more firepower in the 100 level pit.
Using those tips and your own skill, this mini-game should go down in one or
two tries.
The 100 Level Pit (Infinite Omega Sword):
If you can actually complete this, then you'll find the rest of the game to be
wonderfully easy. (At least compared to what it could have been.) Only
problem is that this side quest is quite imposing and requires a great deal of
dedication. Not to mention skill.
The trick with this one is that you can't use any items whatsoever. That's
right, no items. Much harder than the no Spirits deal with the Secret
Islands, in my opinion. At any rate, you'll fight your way through 100 levels
of random enemies to gain the Infinite Omega Sword. You have to do the entire
thing in one go, by the way. It takes roughly 45 minutes for me, but it
depends on how good you are at fighting.
Here's another list of tips for this side quest.
o You can use the stairs to go up to the surface, one level at a time.
o Every ten levels, you'll fight a boss. When you come out victorious you'll
get a quarter health refill and an item will fall from above. Not only
that, but you'll be offered the chance to bail out via teleporter.
o Although you can't use any items, remember that you can use your Spirit
Calls. (See Spirit Calls for more information.)
o Don't forget that you can indeed summon Shade from the Knights, but also
don't forget that you have to get rid of him in order to progress.
o Dytto is your best friend, as usual. Get her whenever you can from the
Slime creatures and her Jewel that you will find. You can use her Call
when you're desperate, but try to save that thing for truly horrible times.
Don't use her for anything else except healing, by the way. You'll need
that SP!
o Use your swords when you're in a tight spot, as they'll become pretty much
useless when you acquire the Infinite Omega Sword.
o Pause the game, turn off the television, and take a break if you think you
need it.
o Remember that you'll possibly need an hour or more to beat this, so pick a
day to try it when you'll have the time.
o Efreet should be your constant companion, unless you're keeping Dytto for a
while for heals. You can get him from the Infinite Hyper Bombs.
o The Atomic Bow is going to be wonderful here. Use it any time you can get
yourself at a distance from the action.
o Use Multiple Rolling Slashes over and over and over on the Sapper levels.
o Trick the Knights into massacring other enemies whenever you can.
o When confronted by a group of enemies, quickly identify the biggest threats
and eliminate them first.
o When using Efreet, don't use his special moves too much. Just let him
wander around and whack things, as the other moves use valuable SP.
o All of your fighting skills are going to have to be used here. Hold
nothing back, and don't be shy away from prolific use of cheapos. (Like
jump kicking a Raptor repeatedly.)
o It's better to take your time and get through on the first try than
attempting to speed through it. Be aggressive, but remember that health is
your most precious commodity.
o The enemy setup for each level is random, but you'll find that it uses the
same sort of configurations: three Ogres, a raptor, eight rats in a circle,
two Knights, etcetera. Learn how to dispatch each group quickly.
That's about it. Use your brains, be fast on the D-Pad, and keep in mind how
terrific your prize is.
The Hidden Waterfall (Infinite Metal Bow):
Just between you and me, the Metal Bow isn't worth a whole lot. That said,
you should do this one anyway for the jewels and Elixir. Besides, don't you
want all the infinite weapons? Here are the items in the waterfall:
o Green Gem
o Lettuce
o Omega Sword
o Infinite Metal Bow
o Dytto Gem
o Shade Call
o Elixir
You can't get everything on the first go-round, but you don't have to fall to
the opening of Efreet's shrine and make your way back up every time you want
to go through again. When you see the Shade call, get ready to run to the
right. That way you won't leave the area and you'll be able to run up some
watery stairs to the top of the waterfall again. Don't get the Elixir until
you've gotten everything else you want, because you probably won't make it to
the stairs if you wait to run until after you get it. I usually do this
minigame like this:
First Pass: Green Gem, Infinite Metal Bow, Shade Call.
Second Pass: Dytto Gem, Elixir.
And I'm done. There's no point in getting the Omega Sword if you have the
infinite version, and I'm not inclined to go to the trouble for a lettuce.
This is actually even easier than the Racing Track, especially once you know
to use the stairs.
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