======================================== Egyptian Gods, Heroes and Units ======================================== Egypt builds slowly but has the highest income of the cultures. They get Archers in Age I but wait til Age II to get Cavalry. Their Heroes have the ability to build Obelisks as well as Mills, Farms, Mines and Mine Shafts. Pyramids force all enemies to pay 5 extra Favor to train a Myth unit.(may depend on your research) If they did anything else useful, I might maybe possibly could kinda sorta use one. Obelisk (30/30) (Egyptian Hero only) (Maximum of 5) Def 20 HP 40 Sight 5 Income - 3 Favor An Obelisk may not be built within 2 tiles of another Obelisk. Obelisks provide a little Favor, have a Sight of 5, heal units like any other building, block choke points and act like a road. I like to build a couple right up on my first Town so that the enemy cannot reach the buildings easily. Build them in choke points where you can. Build them on Hills and Forests that slow down your reinforcements. Ra, God of the Sun ---------------------------------------- Human Cavalry gain +10% Hitpoints and +2 Movement Obelisks cost 10% less and gain +10% Hitpoints - Minor Gods - Thoth (unique), Bast, Horus, Osiris and Anubis (unlock) - Skirmish, Multiplayer - starts with Priest - God Power - Glorious Rain Ra's Glorious Rain power improves your culture's food production even as it reduces that of your enemies and slows their advance. (Lasts for 4 turns. +50% Food income for you and -50% for your enemies. Enemy units suffer -2 Movement.) - Research - Skin of the Rhino (25/25/15) All friendly Villagers gain +30% Hitpoints and +5% Defense. - Research - Eyes of the Hawk (25/25/15) All friendly Human Units gain +1 Sight - Research - Fleet of Foot (25/25/15) All friendly Human Units Gain additional movement. (+2M) - Research - Ra's Blessing (25/25/15) All friendly Heroes gain +10% Attack and +5% Defense. Ra is one of the more powerful Gods. Its hard to get any bonus for your Heroes let alone two at once. Ra's Cavalry are good and his army's speed is excellent, especially if you take Horus. Including Thoth is overkill but is worth it. If you love Infantry, take Ra, Horus and Anubis. If you love Cavalry, take Ra, Horus, Osiris and Thoth. Thoth, God of Wisdom ---------------------------------------- Priests may attack at Range 2 and melee (they remain Light Infantry) Human Cavalry gain +2 Movement - Myth Unit - Phoenix - God Power - Book of Thoth Thoth's Book of Thoth power allows you to activate any already used God Powers a second time. - Research - Holy Orders (25/25/15) All friendly Shrines may train Priests. (This becomes redundant in Age III.) - Research - Dedication (25/25/15) All friendly Priests gain +20% Hitpoints and +5% Defense. - Research - Hieroglyphics (25/25/15) All friendly Shrines and Obelisks provide an additional 15% Favor. - Research - Pure Flames (80/120/40) All friendly Phoenix gain +20% Hitpoints, +20% Attack and +5% Defense. Thoth changes the rules about Priests which is cool. Use his God Power after you have used at least two others to get the most out of it. His Phoenix brings itself back to life and flies so go crazy with it. Hieroglyphics and Holy Orders don't benefit you much but the rest is good. Isis, Goddess of Nature ---------------------------------------- + 1 Population per Age Mills, Farms, Mines and Mine Shafts gain +10% income Research costs 10% less Food and Gold Obelisks cost 30% less - Minor Gods - Sobek (unique), Bast, Horus, Hathor and Osiris (unlock) - Skirmish, Multiplayer - starts with Priest - God Power - Prosperity Isis' Prosperity power increases the income of all sources of gold for your culture for 3 turns. (+100% Gold income) - Research - Divine Protection (25/25/15) Enemy God Powers may not be targeted within a 2 tile radius of your Town Centers or Obelisks. - Research - Flood the Nile (25/25/15) All friendly Food Production is increased by 10%. (This only affects Farms and Town Centers, not Mills.) - Research - Glowing Health (25/25/15) All friendly Human Units gain +10% Hitpoints. (Bug! Only gives +5%) - Research - Protective Aura (25/25/15) All friendly buildings confer 5% additional defense to friendly Units on their tile. (Bug! This doesn't seem to work.) Isis is the most productive God of all. Her research is buggy but Flood the Nile, a Marketplace and Prosperity combined brings in a lot of Food and Gold. With cheaper research, she has a lot to spend on units and new Ages. Sobek, God of the Nile ---------------------------------------- Age IV - Buildings gain +5% Hitpoints - Myth Unit - Petsuchos - God Power - Deluge Sobek's Deluge power floods the battlefield, dealing damage to all enemy units as they are consumed by the waters of the Nile. - Research - Hide of Sobek (25/25/15) All friendly Human Light and Heavy Infantry gain +5% Defense. - Research - Electrum Bullets (25/25/15) All friendly Slingers gain +15% Attack. - Research - Shaduf (25/25/15) All friendly Farms cost 30% less Food and Gold to build. - Research - Crocodile's Spirit (80/120/40) All friendly Petsuchos gain +10% Hitpoints, +10% Attack and +5% Defense. Unfortunately, Sobek brings few bonuses with him. Deluge is one hit to all enemy units but then its expended. The Petsuchos unit is very good. It has long Range and speed combined with relatively low cost for a Myth unit. Set, God of the Desert ---------------------------------------- Human Archers cost 10% less, gain +10% Hitpoints and gain +5% Defense Age II - Buildings gain +5% Defense - Minor Gods - Sekhmet (unique), Bast, Horus, Anubis and Hathor (unlock) - Skirmish, Multiplayer - starts with Hyena of Set and Priest - God Power - Eyes of the Desert Set's Eyes of the Desert power reveals the Fog of War around a targeted tile, allowing you to see the surrounding are for 6 turns. For the duration, all of your ranged units gain +1 Range. - Research - Feral (25/25/15) All friendly Human Light and Heavy Infantry gain +10% Attack. - Research - Desert's Blessings (25/25/15) All friendly Human Units gain +5% Defense. - Research - Desert Tracking (25/25/15) All friendly Human Units gain +1 Sight. - Research - Animal Servants (25/25/15) Allows the training of Hyenas of Set from the Town Center. Set likes his Archers and his Human troops. Try making his Human units even more powerful by adding Horus, Anubis and perhaps Hathor. Sekhmet, Goddess of Blood ---------------------------------------- Buildings gain +10% Hitpoints Human Siege gain +10% Hitpoints - Myth Unit - Scarab - God Power - Citadel Sekhmet's Citadel power replaces a targeted Town Center with the powerful Citadel, a more durable and protected structure which provides substantially more resources per turn. Citadel (Sekhmet) Def 60 HP 215 Income - 70 Food, 70 Gold and 10 Favor - Research - Fortified Defense (25/25/15) All friendly Human Units deal 15% more damage when they Counterattack while on the same tile as a friendly Building. - Research - West Wind Ram (25/25/15) All friendly Human Siege gain +15% Attack. - Research - Tide of War (25/25/15) All friendly Heroes and Scarabs regenerate an additional 5% of their Hitpoints at the start of your turn. (Scarabs do not regenerate without this) - Research - Golden Scarabs (80/120/40) All friendly Scarabs gain +10% Hitpoints, +10% Attack and +5% Defense. Avoid Sekhmet, take any other god. She doesn't bring much other than the Scarabs, which are too slow to be effective IMO. Bast, Goddess of War ---------------------------------------- Heroes gain +5% Attack and +2 Movement - Myth Unit - Sphinx - God Power - Eclipse Bast's Eclipse power shrouds the battlefield in darkness, making friendly Myth units more powerful and preventing the use of other God Powers for 4 turns. (Friendly Myth units gain +30% Attack. No God Powers, not even yours, may be used.) - Research - Sacred Cats (25/25/15) All friendly Villagers gain additional movement.(+3M) - Research - Adze of Wepawet (25/25/15) All friendly Villagers move through Forests more easily. (The cost of moving through Forests is reduced to 1.) - Research - Lion's Ferocity (25/25/15) All friendly Human Heavy Infantry and Cavalry gain +10% Attack, +5% Defense. - Research - Criosphinx (80/120/40) All friendly Sphinx gain +10% Hitpoints, +10% Attack and +5% Defense. Bast is pretty strong by herself but she does not synergize with other Gods. The Sphinx is a very good Myth unit, Lion's Ferocity is excellent and Eclipse does very well if your timing is right. If you like your Heroes, take Bast. Horus, God of Vengeance ---------------------------------------- Human Infantry and Cavalry gain +5% Attack and +2 Movement Every time an enemy kills a unit or building of yours, it takes damage. - Myth Unit - Avenger - God Power - Tornado Horus' Tornado is the manifestation of his wrath, moving across the map heavily damaging anything it touches. (You select the starting tile and it travels nine squares in a random direction. Kills most everything instantly, including buildings.) - Research - Axe of Vengeance (25/25/15) All friendly Human Light and Heavy Infantry gain +20% Attack. - Research - Greatest of Fifty (25/25/15) All friendly Human Heavy Infantry gain +10% Hitpoints and +5% Defense. - Research - Spears on the Horizon (25/25/15) All friendly Human Light Infantry gain +10% Hitpoints and +5% Defense. - Research - Righteous Avenger (80/120/40) All friendly Avengers gain +10% Hitpoints, +10% Attack and +5% Defense. WOW! Horus kicks you-know-what! He provides speed and massive amounts of power to your infantry. The Avenger is the strongest Light Infantry in the game. Anubis, God of Death ---------------------------------------- Infantry gain +5% Defense (incl. Myth and Hero) Human Infantry and Archers gain +10% Hitpoints and +5% Defense - Myth Unit - Anubite - God Power - Swarm of Locusts Anubis' Locust Swarm sweeps across the battlefield, consuming all enemy Farms and stopping all enemy food income for 2 turns. - Research - Necropolis (25/25/15) All friendly Town Centers and Shrines provide an additional +10% Favor. - Research - Blessing of the Dead (25/25/15) when a friendly Human dies, 10% of its current training cost is returned to your resources. - Research - Darkest Shadows (80/120/40) All friendly Anubites gain +10% Attack and additional movement.(+4M) - Research - Blades of Anubis (25/25/15) All friendly Light and Heavy Infantry gain +10% Attack. (incl. Myth and Hero) Anubis is another what-kicker. He provides defense bonuses to almost everyone. If you like Anubites, be sure to research Darkest Shadows and Blades of Anubis. Anubis partners with Horus very well. Hathor, Goddess of the Heavens ---------------------------------------- Human Archers gain +10% Attack - Myth Unit - Roc - God Power - Meteor Shower Hathor's Meteor Storm power casts massive burning rocks from the sky at your foes, dealing massive damage to them. (Also damages enemy buildings) - Research - Blessing of Air (25/25/15) All friendly Archer units gain +1 Maximum Range. (Bug! This only effects Human Archers.) - Research - Blessing of the Stars (25/25/15) All friendly Archer units gain +5% Defense. (Bug! This only effects Human Archers.) - Research - Hathor's Light (25/25/15) All friendly Heroes gain +10% Hitpoints. - Research - Great Roc (80/120/40) All friendly Rocs gain +10% Hitpoints, +10% Attack and +5% Defense. Well, Hathor is pretty simple. Meteor Shower is powerful, yet you get just one shot. If you like your Archers, take Hathor. Rocs can really cover ground if you use Thutmose's power. Osiris, God of Rebirth ---------------------------------------- Priests gain +10% Hitpoints and +2 Movement Myth units cost 10% less Gold - Myth Unit - Mummy - God Power - Son of Osiris Osiris' Son of Osiris power transforms your hero into a powerful avatar of the God. While so transformed, the Son of Osiris is nearly invincible and has a powerful attack, but will return to normal after 10 turns. Son of Osiris Hero Heavy Infantry Att 100 Def 40 HP 200 M15 (When you use this, the hero regains full health.) - Research - Desert Wind (25/25/15) All friendly Human Cavalry gain additional movement(+2M) and +5% Attack. - Research - New Kingdom (25/25/15) All friendly Town Centers provide an additional 2 Population. - Research - Funeral Pyre (25/25/15) Each time a friendly Human Unit dies, adjacent Human Units gain +10% Attack temporarily. - Research - Atef Crown (80/120/40) All friendly Mummies gain +10% Hitpoints, +10% Attack and +5% Defense. Osiris is fairly average. His God Power is a good bail out when a Hero is about to die. The Son of Osiris may not act on the same turn, so use the Hero first, then transform him. New Kingdom and Funeral Pyre are pretty useless. Egyptian Heroes ---------------------------------------- The heroes below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Egyptian Heroes can build Mills, Mines, Farms, Mine Shafts and Obelisks. Ramesses (180/180/50) - Archer R 3 Att 60 Def 30 HP 135 M 15 - Hero Power - Light of Ra Ramesses Light of Ra power wreathes him in the light of the Sun God, reflecting a portion of damage done back at his attacker for two turns. The Light of Ra may be used every 6 turns. Ramesses is okay as an extra Archer. His Hero Power doesn't last long enough and takes an action that he could have used to attack. Hatshepsut (180/180/50) - Archer R 4 Att 55 Def 30 HP 130 M 13 - Hero Power - Blessing of Isis When used, Hatshepsut's Blessing of Isis protects friendly Farms, Mills and Mines from damage and increases your income until the beginning of your next turn. This power may be used every 6 turns. (The buildings, incl. Mine Shafts, gain Def 95 and +50% income) Hatshepsut's long Range and income power makes her pretty useful. Thutmose (180/180/50) - Heavy Infantry Att 80 Def 30 HP 170 M 13 - Hero Power - Horus' Winds Thutmose's Horus' Winds power boosts the Move(+8) of all friendly units. This power can be used every 4 turns. Thutmose's power gives the biggest move bonus in the game! Its great to use with the Phoenix or Rocs. Make sure to use it first thing in your turn. Nakht (180/180/50) (unlock) - Light Infantry Att 70 Def 30 HP 165 M 13 - Hero Power - Wings of Darkness Nakht's Wings of Darkness power allows him to transform into a Raven, allowing him to move very quickly over all terrain. In this form, Nakht cannot attack but may be attacked himself. Nakht can transform every turn, but cannot transform into a Raven and back on the same turn. (As a raven, Nakht has Att 0, M 4 Fly and Sight 4.) Nakht is not as useless as he looks. His power is all about the advantage of flight. He is vulnerable while transformed but he can fly over rivers and mountains. This isn't the best part tho. Get this - HE REGENERATES ADJACENT UNITS! It works in 8 directions. Gee, you would think they'd tell you, huh? Setekh (180/180/50) (unlock) - Heavy Infantry Att 70 Def 30 HP 175 M 13 - Hero Power - Breath of Sand Setekh's Breath of Sand power commands a storm of sand and stones to grind targeted units into dust. Affected units suffer substantial damage and have their Attack reduced by 30% for a turn. This ability may be used every 5 turns. (Area of effect is three tiles in a line perpendicular to Setekh. Attack power is about 24.) Setekh is good as extra Infantry. His power is good if you time it right. Egyptian Human units ---------------------------------------- The humans below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Spearmen (85/70) Khepesh (90/120) - Light Infantry - Heavy Infantry Att 40 Def 20 HP 70 M 13 Att 60 Def 35 HP 90 M 13 Slinger (95/75) Chariot Archer (110/130) - Archer - Archer R 3 Att 50 Def 10 HP 55 M 13 R 3 Att 60 Def 20 HP 90 M 15 Camelry (75/100) Chariot (80/150) - Cavalry - Cavalry Att 40 Def 20 HP 70 M 15 Att 65 Def 30 HP 105 M 15 - Sight 4 - Sight 4 Catapult (75/100) - Siege R 3 Att 120 Def 10 HP 80 M 11 - Sight 2 Villager (50/20) (Maximum of 5) Priest (100/100/5) - Light Infantry - Light Infantry Att 10 Def 10 HP 50 M 13 Att 20 Def 10 HP 70 M 13 - Civic Unit - Same in every Age - Healer - Sight 2 Egyptian Myth units ---------------------------------------- The myths below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Anubite (-/90/20) (Anubis) Avenger (-/150/40) (Horus) - Light Infantry - Light Infantry Att 50 Def 15 HP 70 M 15 Att 85 Def 35 HP 120 M 13 Hyena of Set (-/60/5) (Set) Mummy (-/110/35) (Osiris) - Cavalry - Heavy Infantry Att 50 Def 0 HP 10 M 15 Att 70 Def 35 HP 100 M 13 - Sight 4 Petsuchos (-/100/35) (Sobek) Phoenix (-/200/60) (Thoth) - Archer - Cavalry R 4 Att 50 Def 25 HP 60 M 15 Att 50 Def 15 HP 80 M 6 Fly - Sight 4 Roc (-/80/20) (Hathor) Scarab (-/180/60) (Sekhmet) - Cavalry - Siege Att 50 Def 20 HP 50 M 5 Fly Att 120 Def 30 HP 160 M 11 - Sight 4 - Sight 2 Sphinx (-/150/40) (Bast) Scorpion Man (-/100/20) (AI only) - Heavy Infantry - Heavy Infantry Att 90 Def 35 HP 90 M 15 Att 60 Def 30 HP 120 M 13 ======================================== Greek Gods, Heroes and Units ======================================== Quality over quantity is the Greek culture. They have the most expensive units yet the cheapest Priests. They certainly have the weirdest names. x.x Drive me crazy. The Greek set up their Mines quickly, so you don't need all 5 Architects most of the time. In Age III, the Greek may train a second Hero outside of the campaign. Zeus, God of Storms ---------------------------------------- Maximum Favor is increased by 20 Shrines gain +10% Favor income - Minor Gods - Hera (unique), Athena, Hermes, Hephaestus and Apollo (unlock) - Skirmish, Multiplayer - no starting unit - God Power - Bolt Zeus' Bolt power strikes a single enemy unit, dealing a substantial amount of damage to that unit and any adjacent enemy units. (Enemies on diagonals are not affected. One-hit-kill almost anything.) - Research - Divine Blood (25/25/15) All friendly Heroes gain +20% Hitpoints. - Research - Lightning March (25/25/15) All friendly Light and Heavy Infantry gain additional movement.(+3M) (This only affects Human Infantry) - Research - Divine Command (25/25/15) Provides you with an additional point of population in each Age. - Research - Oracle's Service (25/25/15) All friendly Heroes gain +1 Sight. Zeus is really strong. All of his Minor Gods are good. You can usually skip Divine Command. Save his Bolt until enemies are clustered together. Zeus does really well producing Myth units, especially with Hephaestus, Hera and Hermes. If you like Human units, try Hephaestus, Athena and Hermes. For Human Archers, try Hephaestus, Athena and Apollo. Hera, Queen of the Gods ---------------------------------------- Myth units cost 2% less Favor and gain +2 Movement - Myth Unit - Medusa - God Power - Lightning Storm Hera's Lightning Storm mirrors the rage of her husband, but on a larger scale. The lightning strikes all enemy units, dealing substantial damage to each. (Its almost as powerful as Bolt, and hits the all enemies and buildings!) - Research - Harridan's Spite (25/25/15) All enemy Heroes' Hero Powers require an additional turn to recharge when used. - Research - Face of the Gorgon (80/120/40) All friendly Medusa gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Athenian Construction (25/25/15) All friendly Buildings gain +10% Hitpoints. - Research - Monstrous Rage (25/25/15) All friendly Myth Units gain +10% Attack. Kaboom! Lighting Storm is fun! Hera loves Myth units, bringing extra speed, lower cost and good attack to them. The Medusa unit is pretty good by itself. Hades, God of the Dead ---------------------------------------- Buildings gain +20% Hitpoints Human Archers gain +10% Attack (Bug! All of Hades' Towers are weak with an Att 10) - Minor Gods - Nyx (unique), Athena, Hermes, Ares and Hephaestus (unlock) - Skirmish, Multiplayer - no starting unit - God Power - Sentinels Hades' Sentinels power places defensive sentinels around a targeted friendly Town Center aiding in its defense. (4 Towers for free. It won't work if the diagonal tiles are taken.) (Bug! These Towers never seem to give their Defense bonus) - Research - Vault of Erebus (25/25/15) All friendly Gold production is increased by +25% - Research - Feast of Hades (25/25/15) All friendly Human Units regenerate an extra 10% of their maximum Hitpoints at the beginning of their controller's turn if they are on the same tile as a friendly Building. - Research - Shadow Arrows (25/25/15) All friendly Human Archers gain +1 Range. - Research - Dark Motive (25/25/15) All friendly Heroes gain +10% Attack. Hades is supposed to be defensive, but its buggy. Instead, unlock Hephaestus and research Vault of Erebus for combined production bonuses. Hades likes Human Archers, so take Athena to make the best of it. Hades' Sentinels are really only useful for their healing and slowing down attacking enemies. You should probably use this on your second Town Center immediately after completion. They are repaired for free but you get no resources for demolishing them. Nyx, Goddess of the Night ---------------------------------------- Reveals the entire map (Fog of War stays, Black Map goes) - Myth Unit - Shade - God Power - Maw of the Abyss Nyx's Maw of the Abyss power opens a gate into the depths of Tartarus. Through this gate pour energies that will deal massive damage to adjacent units for 3 turns. (This hits in all directions and WILL hit your own units. It counts as your building, so its indestructible and impassable to your enemies.) - Research - Mother of Death (40/60/20) All friendly units killed by enemy Heroes are reborn in place as friendly Shades. - Research - Mother of Strife (40/60/20) All friendly Human Units suffer strength reduction due to damage as if they had 25% more of their maximum hitpoints than they do. - Research - Mother of Misery (40/60/20) All enemy Human Units regenerate 10% less of their hitpoints at the start of the enemy's turn when they are on the same tile as an enemy building. - Research - Mother of Deceit (40/60/20) All friendly units hide their effective health from enemy players unless there is an enemy directly adjacent to them instead of at a range of 2. I don't recommend Nyx unless you are playing Multiplayer with other real people. The AI doesn't have any difficulty with the weird research she brings. The Maw of the Abyss is good it you place it well and time it right. Mother of Death does sort of work on the AI. Poseidon, God of the Sea ---------------------------------------- Human Cavalry and Stables cost 10% less - Minor Gods - Aphrodite (unique), Athena, Hermes, Apollo and Ares (unlock) - Skirmish, Multiplayer - starts with Kataskopos - God Power - Cursed Voyage Poseidon's Cursed Voyage power affects enemy units, reducing their attack power and ability to defend for 4 turns. (Enemy units lose 50% Attack and 20% Defense) - Research - Lord of Horses (25/25/15) All friendly Human Cavalry gain additional movement.(+3M) - Research - Gift of Flight (25/25/15) Creates a Pegasus on one of your Shrines. Allows Pegasus units to be trained from your Town Centers. - Research - Trojan Horse (25/25/15) All friendly Human Light and Heavy Infantry ignore the effects of enemy Towers on adjacent buildings. - Research - Lure (25/25/15) All friendly Mills produce 100% more food each turn. I don't know why the sea loves horses but Poseidon loves Cavalry. Cursed Voyage really puts the hurt on the enemy, no matter who they are. For 4 turns, you can mop up a lot of enemy units. To perfect your Cavalry, take Hermes and Ares. To increase production, take Aphrodite then research Lure and Golden Apples. Aphrodite, Goddess of Beauty ---------------------------------------- Heroes gain +5% Attack Shrines gain +5% Favor income - Myth Unit - Nemean Lion - God Power - Curse Aphrodite's Curse power reduces a targeted enemy unit and adjacent enemy human units into pigs, effectively removing them from combat. (Permanent. The diagonals are not affected. Pigs just wait to be killed.) - Research - Golden Apples (25/25/15) All friendly Food production is increased by 10%. - Research - Good Humors (25/25/15) All friendly Architects and Heroes gain additional movement(+3M) and +5% Defense. (Bug! This only works on the Architects.) - Research - Blessing of Aphrodite (25/25/15) All friendly units are trained with 40% of their maximum Hitpoints instead of the usual 25%. - Research - Roar of Orthus (80/120/40) All friendly Nemean Lions gain +10% Hitpoints, +10% Attack and +5% Defense Aphrodite is a good producer if you research Golden Apples. Good Humors would have been really good but its buggy. Nemean Lions have a really high Defense. Athena, Goddess of Wisdom ---------------------------------------- Human Archers and Hoplites gain +5% Attack and +2 Movement Heroes gain +3 Movement - Myth Unit - Chimera - God Power - Restoration Athena's Restoration power restores the hitpoints of all of your units by a large amount. (Heals about 50% maximum hitpoints) - Research - Athena's Regalia (25/25/15) All friendly Hoplites and Toxotes gain +5% Defense. - Research - Gift of Wisdom (25/25/15) All friendly Heroes and Heavy Infantry gain +1 Sight. (Also on all Light Infantry) - Research - Watchful Oversight (25/25/15) All friendly Heroes gain +5% Hitpoints and +5% Defense. - Research - Flames of War (80/120/40) All friendly Chimera gain +10% Hitpoints, +10% Attack and +5% Defense. Athena can fit with any Major God. She buffs the weaker units of your army and your Heroes. The Chimera is a favorite unit of mine. Hermes, God of Boundaries ---------------------------------------- Human Infantry, Human Cavalry and Myth units gain +2 Movement - Myth Unit - Centaur - God Power - Ceasefire Hermes' Ceasefire power denies all units the ability to attack for 3 turns and enables all of your units to move further for the duration.(+4M) - Research - Winged Sandals (25/25/15) All friendly Heroes move more easily through difficult terrain. (Every odd numbered Hill or Forest has a move cost of 1. IE 1-4-1-4-etc.) - Research - Spirited Charge (25/25/15) All friendly Human Cavalry gain +15% Attack. - Research - Arboreal Passage (25/25/15) All friendly Architects and Human Light and Heavy Infantry move through hills and forests as if they were plains. - Research - Sylvan Lore (80/120/40) All friendly Centaur gain +10% Hitpoints, +10% Attack and +5% Defense. Hermes can also fit with any Major God. Speed kills, my friend! Centaurs are pretty good Myth units. Ceasefire is unusual. During a Ceasefire, you should probably prepare for the coming combat, research like crazy and build. If you or the AI ever use it, the AI doesn't know what to do. It may or may not continue training units or building. It will not purposefully block your way through choke points, so you could advance your forces straight at its Town if you wanted. Apollo, God of Light ---------------------------------------- Human Archers gain +10% Attack and +5% Hitpoints Line of sight is given from every enemy Shrine (Sight 4) - Myth Unit - Harpy - God Power - Underworld Passage Apollo's Underworld Passage power uses the power of light to forge a one- way shortcut between two locations on the map. Enter the passage mouth and your units will be moved to its exit. Gate Entry, Gate Exit Def 30 HP 75 Income - 3 Favor (You choose the entry first, then the exit. It moves one unit per turn.) (Bug! If you enter it when you have a unit on the exit, you can lose one of the units.) - Research - Sun's Ray (25/25/15) All friendly Archers gain +10% Attack. - Research - Oracle's Insight (25/25/15) All friendly Buildings gain +4 Sight. - Research - Temple of Healing (25/25/15) At the beginning of your turn, friendly Human units on the same tile as friendly Shrines regenerate an additional 20% of their maximum hitpoints. - Research - Winged Servants (80/120/40) All friendly Harpies gain +10% Hitpoints, +10% Attack and +5% Defense. Apollo is pretty good. The line of sight to all the Shrines allows you to put the Passage exit nearby. The Passage is just another building, so don't let the enemy knock down the exit. Apollo is great for all of your Human Archers. Harpies stink kinda bad, tho. Ares, God of War ---------------------------------------- Buildings and Human units cost 5% less and gain +5% Hitpoints - Myth Unit - Minotaur - God Power - Earthquake Ares' Earthquake rips across the battlefield, crumbling fortifications and willpower equally. (Deals damage to all units and buildings on the map.) - Research - Phobos Spear (25/25/15) All friendly Hoplites and Hippokons gain +20% Attack. - Research - Demios Sword (25/25/15) All friendly Myrmidon and Prodromos gain +20% Attack. - Research - Enyo's Bow (25/25/15) All friendly Human Archers gain +20% Attack. - Research - Labyrinth (80/120/40) All friendly Minotaur gain +10% Hitpoints, +10% Attack and +5% Defense. Ares is pure Attack. The Minotaur is strong but unarmored compared to other Heavy Infantry, so I wouldn't use it. Hephaestus, God of Craftsmen ---------------------------------------- Buildings and Human units gain +3% Defense Human units gain +3% Attack Gastraphetes gain +5% Attack - Myth Unit - Cyclops - God Power - Plenty Hephaestus' Plenty power creates a vault adjacent to a friendly Town Center. This building generates gold and food for your culture. The Vault Def 30 HP 150 Income - Age II - 40 Food, 40 Gold, 4 Favor Income - Age III - 50 Food, 50 Gold, 5 Favor Income - Age IV - 60 Food, 60 Gold, 6 Favor - Research - Forge of Olympus (25/25/15) All friendly technologies cost -10% Food and -10% Gold, but cost Favor equal to 8% of that discount. - Research - Weapons of the Titans (25/25/15) All friendly Myrmidon, Gastraphetes and Prodromos gain +10% Attack. - Research - Hand of Talos (40/60/20) All friendly Cyclops gain +15% Attack. - Research - Shoulder of Talos (40/60/20) All friendly Cyclops gain +8% Defense and +10% Hitpoints. Hephaestus is a good production God. If you want him, get him early to make the most out of The Vault and Forge of Olympus. The Cyclops is the strongest unit in the game. It is the only Myth Siege that I do recommend because of its speed, especially if you have Hera and/or Hermes. Greek Heroes ---------------------------------------- Perseus (140/140/30) - Heavy Infantry Att 75 Def 40 HP 140 M 13 - Hero Power - Gaze of Medusa Perseus' Gaze of Medusa power allows him to hold the severed head of Medusa before his foes, turning them partially to stone. This ability may be used every 6 turns. (Deals damage and the unit can't act for three turns.) Perseus is one of the better Heroes. Gaze of Medusa is a great combat power. Odysseus (140/140/30) - Cavalry Att 65 Def 35 HP 130 M 15 - Sight 4 - Hero Power - Poseidon's Blessing Odysseus' Poseidon's Blessing power allows him to move a second time in the turn it is activated. This ability may be used every 5 turns. Odysseus is the most mobile Hero. Use him strategically or as a scout. Herakles (140/140/30) - Light Infantry Att 80 Def 30 HP 155 M 13 - Hero Power - Strength of Atlas Herakles' Strength of Atlas power allows him to not only deal tremendous damage to a single enemy, but also knock it back up to three tiles away. This ability can be used every 4 turns. Herakles always seems to die quickly around Human Archers and Heavy Infantry so use Strength of Atlas as soon as you can. It easily opens the front line. Hippolyta (140/140/30) (unlock) - Archer R 4 Att 50 Def 25 HP 115 M 13 - Hero Power - Red Arrow of Ares Hippolyta's Red Arrow of Ares power increases her attack power and range, making her a truly legendary shot. This power can be used every 5 turns. (Attack power about +50%) (Bug! Range is still 4) Hippolyta is good for an extra Archer. Unfortunately, her power is buggy. Ladon the Lamia (140/140/30) (unlock) - Heavy Infantry Att 65 Def 30 HP 165 M 13 - Hero Power - Fear Ladon's Fear ability causes nearby enemy units to scatter, moving up to 4 tiles away from Ladon regardless of their ability to move normally. This ability can be used every 5 turns. Definitely not recommended. He's weaker than Perseus and less armored. His Fear ability is kind of pointless. A regular Myrmidon ends up with a higher attack. Greek Human units ---------------------------------------- The humans below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Hoplite (95/80) Myrmidon (100/135) - Light Infantry - Heavy Infantry Att 50 Def 35 HP 70 M 13 Att 70 Def 40 HP 95 M 13 Toxotes (100/85) Gastrophetes (120/140) - Archer - Archer R 3 Att 40 Def 25 HP 70 M 13 R 4 Att 50 Def 25 HP 90 M 11 Kataskopos (75/75) Hippokon (85/110) - Cavalry - Cavalry Att 25 Def 10 HP 70 M 17 Att 50 Def 25 HP 70 M 15 - Sight 4 - Sight 4 Prodromos (100/140) Petrobolos (150/200) - Cavalry - Siege Att 75 Def 35 HP 100 M 17 R 3 Att 150 Def 20 HP 80 M 11 - Sight 4 - Sight 2 Architect (50/20) (Maximum of 5) Priest (90/90/10) - Light Infantry - Light Infantry Att 10 Def 10 HP 45 M 13 Att 20 Def 15 HP 70 M 13 - Civic Unit - Same in every Age - Healer - Sight 2 Greek Myth units ---------------------------------------- The myths below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Centaur (-/120/45) (Hermes) Chimera (-/145/55) (Athena) - Archer - Cavalry R 3 Att 65 Def 30 HP 100 M 15 Att 85 Def 35 HP 140 M 15 - Sight 4 Cursed Pig (Aphrodite) Cyclops (-/185/65) (Hephaestus) - Light Infantry - Siege Att 0 Def 0 HP 30 M 11 Att 150 Def 40 HP 120 M 13 - Same in every Age - Sight 2 Harpy (-/90/20) (Apollo) Medusa (-/120/40) (Hera) - Light Infantry - Archer Att 45 Def 5 HP 50 M 4 Fly R 4 Att 55 Def 30 HP 80 M 13 - Sight 4 Minotaur (-/120/45) (Ares) Pegasus (40/40/5) (Poseidon) - Heavy Infantry - Cavalry Att 80 Def 10 HP 115 M 13 Att 5 Def 5 HP 40 M 5 Fly - Sight 4 Shade (-/60/10) (Nyx) Nemean Lion (-/150/60) (Aphrodite) - Light Infantry - Cavalry Att 50 Def 0 HP 10 M 4 Fly Att 65 Def 50 HP 120 M 15 - Sight 4 Cerberus (AI only) Lamia Warrior (100/135) (AI only) - Boss - Heavy Infantry Att 200 Def 40 HP 562 M 0 Att 70 Def 40 HP 95 M 13 - Same in every Age - Howl attack Typhon (AI only) - Boss Att 135 Def 20 HP1250 M 0 - Same in every Age - Fireball attack ======================================== Norse Gods, Heroes and Units ======================================== The Norse are played different than the other Cultures. They use Ox Carts to gather resources rather than buildings. Their Human units cost less but lack variety and quality. They build with Light Infantry so you won't have any units waiting for something to do. Their Priests are a little more expensive but they have the largest variety of Myth units. The general strategy is to make many more units than the enemy and use better tactics. Research upgrades that buff your favorite units, especially Defense, and Age Up quickly. If you don't get your Human Infantry and Cavalry into combat, you will have a hard time earning Favor for Myth units. Norse Gods ---------------------------------------- Odin, The All-Father Human units regenerate 5% (may depend on your research) - Minor Gods - Freyja (unique), Heimdall, Njord, Tyr and Baldr (unlock) - Skirmish, Multiplayer - starts with Huginn and Muninn - God Power - The Great Hunt Odin's Great Hunt power endows your Human units and Heroes with great strength and endurance for 3 turns. (Heroes, Huskarls and Ulfsarks gain +40% Attack and +1 Movement) - Research - Heroism (25/25/15) All friendly Heroes gain +10% Hitpoints. - Research - The Wanderer (25/25/15) All friendly Ulfsarks gain additional movement.(+3M) - Research - One-Eye's Blessing (25/25/15) All friendly Ulfsarks and Huskarls gain +1 Sight and +5% Attack. (Actually affects all Human Infantry, ie Priests and Ox Carts) - Research - Wisdom of Mimir (25/25/15) All friendly Human Units gain +5% Hitpoints and +5% Defense. Odin is the most balanced Norse God. He likes his Human units and brings them closer to par with the other cultures. Freyja is highly recommended. Try using Odin, Freyja, Baldr and Tyr for great Jarls and Huskarls. Freyja, Goddess of Beauty Ox Carts cost 20% less and gain +20% Hitpoints Human Cavalry gain +10% Hitpoints and +2 Movement - Myth Unit - Valkyrie - God Power - Wild Fire Freyja's Wildfire power sets the battlefield ablaze with holy fire, dealing damage to all enemy units. - Research - Divine Mounts (25/25/15) All friendly Human Cavalry gain +15% Hitpoints. - Research - Thundering Hooves (25/25/15) All friendly Human Cavalry gain additional movement.(+2M) - Research - Aurora Borealis (80/120/40) All friendly Valkyrie gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Brisingamen's Glow (25/25/15) All friendly Human Cavalry gain +5% Defense. Freyja really powers up your Cavalry. With Jarls open at Age II, this is really powerful. Valkyrie units mean that you don't really need Priests and they are good Cavalry themselves. Wild Fire is just overkill. Combine with Baldr and perhaps Njord to power up your Cavalry even more. Thor, God of Storms Human units gain +10% Attack and lose 10% Hitpoints Buildings lose 10% Hitpoints Human units regenerate 10% (may depend on your research) - Minor Gods - Forseti (unique), Heimdall, Njord, Baldr and Skadi (unlock) - Skirmish, Multiplayer - starts with Ulfsark - God Power - Dwarven Mine Thor's Dwarven Mine power creates a mine on a targeted tile to provide Gold to your culture until it is destroyed. (The Mine functions as a Greek Mine. Place it on any tile within sight.) - Research - Dwarven Efficiency (25/25/15) All Gold Income is increased by 20%. - Research - Hands of Iron (25/25/15) All friendly Human Units gain +5% Attack. - Research - Revelry (25/25/15) All friendly Human Units regenerate an extra 10% of their maximum Health at the beginning of their controller's turn if they are on the same tile as a friendly building. - Research - Dwarven Craftsmanship (25/25/15) All friendly Buildings gain +10% Hitpoints. Thor is as close to a production God as the Norse get. His Dwarven Mine and Efficiency pull in at least 120 more Gold than Odin or Loki. His Human Units become great attackers but have lower HP. Be sure to research Defense buffs to support them. Forseti is recommended. Try Thor, Forseti and Baldr to make awesome Huskarls. Skadi improves production a bit and rounds out your other forces. Forseti, God of Justice Buildings gain +5% Defense and +10% Hitpoints - Myth Unit - Battle Boar - God Power - Healing Spring Forseti's Healing Spring power creates a spring of magical water which heals nearby friendly units at the start of your turn. (Heals in 8 directions. Impassable and invulnerable to enemies.) - Research - Mithril Breastplate (25/25/15) All friendly Human Light and Heavy Infantry gain +8% Defense. - Research - Mithril Weaponry (25/25/15) All friendly Human Light and Heavy Infantry gain +15% Attack. - Research - Hall of Thanes (25/25/15) All friendly Heroes and Huskarls gain additional movement(+3M) and +10% Hitpoints. - Research - Thurisaz Rune (80/120/40) All friendly Battle Boars gain +10% Hitpoints, +10% Attack and +5% Defense Forseti is awesome! Battle Boars are "What-were-you-thinking?!" units as they are nigh indestructible, especially with Thurisaz Rune and Baldr. With those extras, put them in a Forest for a total 95%! O_o The Healing Spring is unique and awesome because its impassable and invulnerable to enemies! Use it to heal your troops and block a choke point partially or close it completely. Loki, God of Lies Ox Carts cost 33% less, lose 25% Hitpoints and gain +3 Movement Myth Units cost 10% less Favor - Minor Gods - Hel (unique), Heimdall, Njord, Skadi and Tyr (unlock) - Skirmish, Multiplayer - starts with Ox Cart - God Power - Spy Loki's Spy power reveals the line-of-sight of all settlements on the map, including enemy Town Centers. - Research - Father of Beasts (25/25/15) All friendly Myth Units cost 10% less Gold to train. - Research - Eyes of the Forest (25/25/15) All friendly Units can see into Forest tiles in the Fog of War from an extra tile away. - Research - Smile of Angrboda (25/25/15) All friendly Priests and Heroes gain +10% Attack and +5% Defense. - Research - Trickster's Touch (25/25/15) All friendly Myth Units gain +10% Attack. He's the God of Lies! He's evil, what do you expect?! Loki mostly ignores his Human units and concentrates on his Myth and Hero units. He can be the ultimate Myth factory if you want. You definitely should take Hel, Loki's better half. The other two Gods should expand your Myth types. Heimdall and Skadi have Heavy Infantry but the Cookie Monster... I mean 'Frost Giant' is the stronger one. Tyr brings Light Infantry and Njord brings Siege. Heimdall has his Gate of Bifrost and his Undermine works well with Spy but he's still just okay. Njord's Giants are too slow, IMO, but its kind of fun to pop Nidhogg and Walking Woods at the same time behind the enemy. Skadi helps production, buffs Heroes and has a good power so she's recommended. It can be a little hard to get enough Favor to spend. Narfi can create two free Myth units for you. Those playing against Loki should be forewarned about his Eyes of the Forest. If you aren't aware that you can be seen, you leave yourself vulnerable! Hel, Goddess of the Underworld Myth Units gain +2 Movement - Myth Unit - Fire Giant - God Power - Nidhogg Hel's power summons the powerful Nidhogg dragon from beneath the World Tree Yggdrasil to devastate your enemies. (Target any tile that you can see. Nidhogg may act the same turn.) - Research - Children of Nifelheim (80/120/40) All friendly Fire Giants gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Granite Blood (25/25/15) All friendly Myth Units gain +15% Hitpoints. - Research - Rampage (25/25/15) All friendly Myth Units gain +15% Attack. - Research - Touch of Death (25/25/15) All friendly Heres gain +15% Attack. Hel is all about powerful Myth units. The Nidhogg is a you-know-what kicker! Its defense is a little low so take care of it, you only have it once. Fire Giants are ridiculously strong and long ranged. Heimdall, Guardian of Asgard Humans gain +5% Defense Buildings gain +5% Defense and +20% Hitpoints - Myth Unit - Einherjar - God Power - Undermine Heimdall's Undermine power blasts apart the walls of a target and adjacent enemy buildings with the Gjallarhorn. (Hits in 8 directions. The Buildings are damaged and disabled for a turn.) - Research - Call of Valhalla (25/25/15) All friendly Heroes cost 10% less to retrain when they are killed. - Research - Gate of Bifrost (25/25/15) All friendly Myth Units cost 10% less Favor to train. (Actually, this seems to be a flat 5 Favor less) - Research - Eldhrimnir Kettle (80/120/40) All friendly Einherjar gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Horn of Heimdall (25/25/15) All friendly Human Units counterattack for an additional 10% Attack. Heimdall provides some good Defense bonuses but his power and Myth units are a little weak. Pick him up with Baldr if you really like Defense. Njord, God of the Sea and Earth - Myth Unit - Mountain Giant - God Power - Walking Woods Njord's Walking Woods power calls upon the very earth to serve your cause, and lasts until they are defeated. (Target any tile that you can see. Walking Woods may act the same turn.) - Research - Son of the Mountain (80/120/40) All friendly Mountain Giants gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Ring Giver (25/25/15) All friendly Human Cavalry gain +15% Attack. - Research - Serpent's Venom (25/25/15) All friendly Human Archers gain +15% Attack. - Research - Wrath of the Earth (25/25/15) All friendly Human Siege gain +10% Attack. Njord really likes Archers or Cavalry. His Giant is too slow to be effective, IMO. The Walking Woods is interesting. Its a free unit and has a staring Defense of 65. Leave it in a Forest to give it a total of 85 or push the envelope and take Baldr, giving it a 90! Talk about a mobile wall. Baldr, God of Peace All Units and Buildings gain +5% Defense Siege units gain +10% Attack - Myth Unit - Troll - God Power - Ragnarok Baldr's Ragnarok power calls forth the ancestral warriors of Valhalla to fight for Asgard. For 3 turns, all of your Human Units attack more powerfully, suffer less damage, and move faster. (Creates a Huskarl at each open Town Center and Shrine. Humans gain +15% Attack, +2 Movement and x1.2 Defense.) - Research - Hamarrtroll (80/120/40) All friendly Trolls gain +10% Hitpoints, +10% Attack and +5% Defense. - Research - Arctic Gale (25/25/15) All enemy units within 2 tiles of a friendly Town Center suffer 5% of their maximum Hitpoints in damage. - Research - Dwarven Auger (25/25/15) All friendly Battering Rams gain additional movement(+3M) and +10% Attack. - Research - Son of Sleipnir (25/25/15) All friendly Human Cavalry gain +15% Attack. Baldr is great! Huskarls cost just a bit less than Shrines, so overload with Shrines before you use Ragnarok and you will earn your investment back along with the Favor income. Trolls regenerate and are good Archers. The Siege attack bonus (I don't mean Dwarven Auger) does affect Myth Siege, if you like Njord. Skadi, God of Winter's Cold Buildings gain +10% Hitpoints. - Myth Unit - Frost Giants - God Power - Frost Skadi's Frost power encases a target and adjacent enemy units in Ice, freezing them and preventing them from acting for 3 turns. Affected units are also impervious to attack damage. (Hits in 8 directions. When the effect ends, the units take damage and lose the next turn.) - Research - Rime (80/120/40) All friendly Frost Giants gain +10% Hitpoints, +10% Attack and +5% Defense - Research - Huntress' Axe (25/25/15) All friendly Ulfsarks, Raiders and Throwing Axemen gain +10% Attack. - Research - Winter Harvest (25/25/15) All friendly Ox Carts produce an additional 10% Food. - Research - Breath of Winter (25/25/15) All friendly Heroes reduce the Move of enemy units they attack by 33% for 1 turn. Skadi's cool. x.x I went there, heh... Frost Giants are good Myth units and look like Cookie Monster. Skadi brings a little production with Winter Harvest. Frost not only deals damage and removes enemies from battle for a while but it also blocks lots of tiles on the map. You can use it to close a choke point. Tyr, God of Bravery Human Infantry gain +5% Hitpoints and +2 Movement - Myth Unit - Fenrir Wolf - God Power - Fimbulwinter Tyr's Fimbulwinter power signals the coming of Ragnarok by covering the land in a 3 year winter. For 3 turns, enemy Town Centers are encased in Ice preventing the creation of new units or buildings adjacent to them. (Units can not be trained in Town.) (Bug! Without an enemy Town Center, Fimbulwinter will crash the game.) - Research - Feral Spirit (80/120/40) All friendly Fenrir Wolves gain +10% Hitpoints +10% Attack and +5% Defense - Research - Berserkergang (25/25/15) All friendly Human Infantry gain +10% Hitpoints and +5% Defense. - Research - Bravery (25/25/15) All friendly Huskarls gain +20% Attack. - Research - Stoicism (25/25/15) All friendly Human Units suffer strength reduction due to damage as if they had 25% more of their maximum hitpoints than they do. Tyr is really good. He brings excellent bonuses to Human Infantry and Fimbulwinter delays all enemy production. I just wish Thor could take him. X_x Norse Heroes ---------------------------------------- Siegfried (180/180/50) - Light Infantry Att 85 Def 30 HP 170 M 13 - Hero Power - Skin of Dragon's Blood Siegfried's Skin of Dragon's Blood protects him from harm, increasing his Defense to 95% for 2 turns. This ability can be used every 6 turns. Siegfied's power makes him a great tank. After using it, usually the AI will ignore him. He's the game's strongest Hero but also Light Infantry. Brunnhilde (180/180/50) - Cavalry Att 80 Def 40 HP 140 M 15 - Sight 4 - Hero Power - Gungnir's Fury Brunnhilde's Gungnir's Fury power deals 40 Attack worth of damage to three units in a straight line. This can hit friendly units, and can only be used every 6 turns. (No, it doesn't affect friendly units.) Brunnhilde's power is one of the more useful. She's pretty good Cavalry. Gunnarr (180/180/50) - Archer R 4 Att 55 Def 30 HP 130 M 13 - Hero Power - The Tarnhelm Gunnarr's Tarnhelm is a magical helmet granted the power of shape shifting. Using its power, Gunnarr can swap positions on the map with another friendly unit, revealing where he was all along! This power can be used every 6 turns. Gunnarr's power is really cool to move a slow unit that you train later in the game. If he's are already at the front line, switch him with reinforcements. Narfi (180/180/50) (unlock) - Heavy Infantry Att 70 Def 30 HP 165 M 13 - Hero Power - War Wolves Narfi's War Wolves power summons a Fenrir Wolf to serve you. Narfi can only summon two wolves at a time, and cannot summon new until at least one of his two has been killed. This ability can be used every 2 turns. (Creates a War Wolf, not a Fenrir Wolf) Narfi is pretty awesome. His War Wolves make great scouts and are FREE! :D Atli (180/180/50) (unlock) - Cavalry Att 75 Def 30 HP 150 M 15 - Sight 4 - Hero Power - Ferocious Battlecry Atli's Ferocious Battlecry pierces ears and armor, dealing 15% of each affected unit's maximum Hitpoints in damage to a small area. This ability may be used every 6 turns. (Hits enemies in all 8 directions) Atli is cooler than he looks. Use his power to hit multiple enemies. Norse Human units ---------------------------------------- The humans below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Ulfsark (75/55) Huskarl (85/110) - Light Infantry - Heavy Infantry Att 40 Def 20 HP 60 M 13 Att 60 Def 35 HP 70 M 13 - Builder Raider (75/75) Jarl (85/130) - Cavalry - Cavalry Att 40 Def 15 HP 65 M 17 Att 65 Def 35 HP 95 M 15 - Sight 4 - Sight 4 Throwing Axemen (90/90) Battering Ram (120/140) - Archer - Siege R 3 Att 40 Def 15 HP 65 M 13 Att 120 Def 35 HP 90 M 11 - Sight 2 Ox Cart (150/150) (Maximum of 5) Priest (110/110/5) - Light Infantry - Light Infantry Att 0 Def 30 HP 150 M 13 Att 20 Def 15 HP 70 M 13 - Civic Unit - Same in every Age - Healer - Sight 2 Norse Myth units ---------------------------------------- The myths below are listed with their Full stats in Age IV. I write the costs of everything this way: (Food/Gold) or (Food/Gold/Favor) Battle Boar (-/140/40) (Forseti) Einherjar (-/110/30) (Heimdall) - Cavalry - Heavy Infantry Att 65 Def 65 HP 70 M 13 Att 70 Def 40 HP 100 M 13 - Sight 4 Fenrir Wolf (-/80/20) (Tyr) Fire Giant (-/180/55) (Hel) - Light Infantry - Archer Att 55 Def 25 HP 65 M 15 R 4 Att 65 Def 20 HP 140 M 13 Frost Giant (-/160/55) (Skadi) Huginn/Muninn (Odin) - Heavy Infantry - Cavalry Att 80 Def 30 HP 150 M 13 Att 0 Def 5 HP 10 M 4 Fly - Sight 2 - Cookie Monster - Sight 4 - Same in every Age Mountain Giant (-/180/55) (Njord) Nidhogg (Hel) - Siege - Heavy Infantry Att 120 Def 40 HP 160 M 11 Att 115 Def 20 HP 180 M 5 Fly - Sight 2 Troll (-/110/30) (Baldr) Valkyrie (-/140/45) (Freyja) - Archer - Cavalry R 3 Att 50 Def 25 HP 90 M 13 Att 65 Def 40 HP 80 M 15 - Regenerates - Healer - Sight 4 Walking Woods (Njord) War Wolf (Narfi, Hero) - Siege - Cavalry Att 65 Def 65 HP 100 M 13 Att 20 Def 25 HP 50 M 15 - Sight 2 - Sight 4 Fafnir (AI only) Nibelung Warrior (75/55) (AI only) - Boss - Heavy Infantry(?) - Light Infantry Att 85 Def 30 HP2000 M 255 Fly Att 40 Def 20 HP 60 M 13 - Same in every Age - Slam attack - Fire breath attack